Ramirez Collection List

RAMIREZ
Juan Sanchez Villa Lobos Ramirez
PERSONA
"Greeting. I am Juan Sanchez Villa Lobos Ramirez, chief metallurgist to King
Charles the V of Spain...and I am at your service."
"You may play this card as a non-Persona Pre-Game. This card modifies your
Persona and may not be removed from play. You may use the top two cards of
your Endurance as if they were in your hand.
You may play an additional attack if that attack is a slash. You may make 3
or 5 card exertions and must announce the size of your exertion before doing
so. You may attack normally to any area you just blocked. You may include up
to 7 Master Cards.


RAMIREZ
Juan Sanchez Villa Lobos Ramirez
PERSONA
"Greeting. I am Juan Sanchez Villa Lobos Ramirez, chief metallurgist to King
Charles the V of Spain...and I am at your service."
Play this card before the game begins in conjunction with the Ramirez Persona
card. You begin the game with +1 Ability. This card modifies your Persona
and may not be removed from the play.

RAMIREZ
Juan Sanchez Villa Lobos Ramirez
PERSONA
"Greeting. I am Juan Sanchez Villa Lobos Ramirez, chief metallurgist to King
Charles the V of Spain...and I am at your service."
Play this card before the game begins in conjunction with the Ramirez Persona
card. This card modifies your Persona and may not be removed from the play.
Your Master cards may not be countered or removed from the game.


Back Away
DODGE (All Areas)
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks
this turn.


Dodge
DODGE (All Areas)
You lose your next attack this turn.


Duck
DODGE (Upper and Middle Rows)
Your next attack this turn may be hidden.


One of a Kind
OBJECT S3
While One of a Kind is in play, you may make 2 exertions a turn.


Controlled Fury
EDGE
Play this card in conjunction with a Slash. Defenses will not avoid multiple
Slashes you play this turn.


Preparation
EDGE S2
Play this card at the beginning of your turn. For the remainder of your turn
and your opponent’s next turn ignore the effects of any Situations in play.
' You're too late! I've prepared him for you...' Ramirez.


Crude and Slow
EVENT R3
You may make an exertion to reshuffle your hand into your endurance and
re-draw to your ability. You may play another special card this turn.
"Your attack was no better than that of a clumsy child.' Ramirez.


The Manners of a Goat!
EVENT S2
Play this card if your opponent looked at your hand or played a special card
that causes you to discard or does damage to you. You may take any 2 cards
from your discard pile into hand and your opponent takes 2 damage.
'And you smell like a dung heap!' Ramirez


Off Balance
Situation S3
You may make an exertion to take 3 cards at random from your opponent’s hand
and place them under Off Balance. Your opponent may make an exertion during
his turn to return all cards to his hand and nullify this card. You may only
have 1 Off Balance in play.


Strategic Position
SITUATION 4
While Strategic Position is in play, you may play Slashes as normal after
playing a Back Away. You may not make power blows.


Slash
ATTACK (Upper Right, Middle Center, Lower Left)2
This attack cannot be a power blow. Slash does 1 damage.


Slash
ATTACK (Upper Left, Middle Center, Lower Right)2
This attack cannot be a power blow. Slash does 1 damage.


Expert Thrust
SPECIAL ATTACK (MC)R1
Your opponent may not play a defense from his hand against this attack. This
attack does 3 points of damage and may not be a power blow.


Stomp
SPECIAL ATTACK (Lower Left, Middle Center)R2
This attack cannot be blocked. If this attack is successful, your slashes do
1 additional point of damage each this turn. This attack cannot cause any
damage. You may play an extra attack.


Stomp
SPECIAL ATTACK (Middle Center, Lower Right) R2
This attack cannot be blocked. If this attack is successful, your slashes do
1 additional point of damage each this turn. This attack cannot cause any
damage. You may play an extra attack.


Master's Slash
SPECIAL ATTACK (Middle Center, Upper Right) S1
This attack does 2 damage. This attack cannot be a power blow unless it is a
headshot. If you do not play a special card this turn, this is considered a
headshot.
'It hurts?' Ramirez.


Master's Slash
Special Attack (Upper Left, Middle Center)S1
This attack does 2 damage. This attack cannot be a power blow unless it is a
headshot. If you do not play a special card this turn, this is considered a
headshot.
"In the end, there can be only one." - Ramirez


Master's Dodge
DODGE (All Areas)S4
After playing this dodge, you may still attack normally. If this dodge is
successful, your next attack may be hidden.


Master's Block
BLOCK (All Areas)R2
If this block is successful, your next attack may not be dodged.

Promo List

Nemesis
There Are Rules : You may play this card if your opponent is Jacob Kell.
While this card is in play, Jacob Kell may not use any Quickening power.
You may only have one Nemesis in play.

Nemesis
There Are Rules : You may play this card if your opponent is Jacob Kell.
While this card is in play, Jacob Kell may not play any Immortal Reserved
cards.  You may only have one Nemesis in play.

Nemesis
Kate : You may play this card if your opponent is Faith. While this card is
in play, Faith may play cards only from her hand.  You may only have one
Nemesis in play.

Nemesis
Unsophisticated : You may play this card if your opponent is Cracker Bob.
While this card is in play, Cracker Bob may not make or play any attack that
is considered a Power Blow.  You may only have one Nemesis in play.

Nemesis
Slow Down : You may play this card if your opponent is Jin Ke. While this
card is in play, may only make either one Combat Trick or Attack per turn.
You may only have one Nemesis in play.

Nemesis
All Out Of Bullets : You may play this card if your opponent is Nick Wolfe.
While this card is in play, Nick Wolfe may not make Ranged Attacks.  You may
only have one Nemesis in play.

Nemesis
Don't I Know You? : You may play this card if your opponent is Andre Korda.
While this card is in play, Andre Korda must discard two blocks for each
Situation he wishes to nullify.  You may only have one Nemesis in play.

Nemesis
Oh My God! : You may play this card if your opponent is Kenny. While this
card is in play, Kenny must discard an offensive card for each defense he
wishes to play beyond the first.  You may only have one Nemesis in play.

Nemesis
Cloistered Life : You may play this card if your opponent is Darius. While
this card is in play, Darius may not play any Immortal specific card that is
not specific to Darius.  You may only have one Nemesis in play.

Nemesis
Beg For Your Life : You may play this card if your opponent is Graham Ashe.
While this card is in play, Graham Ashe may not play Slashes.  You may only
have one Nemesis in play.

Nemesis
Outside The Box : You may play this card if your opponent is Otavio Consone.
While this card is in play, Otavio Consone must discard a dodge for each
attack he wishes to play.  You may only have one Nemesis in play.

Nemesis
Strutting Peacock : You may play this card if your opponent is Ramirez. While
this card is in play, Ramirez may not play any Master cards or any non-Ramirez
immortal specific card.  You may only have one Nemesis in play.
 
 

Full MLE Spoiler List

PERSONAS & PERSONA SPECIFIC CARDS

AMANDA

•DuncanR
SituationSignature3
You may not play this card if your opponent is Duncan MacLeod.  You may make
3 card Exertions to make Power Blocks.  If you make a successful Power Block,
you do not take any damage.
 

•Escape RouteUC
EventReserved
You have an escape plan already prepared.  Play this card to discard any one
Location in play or to search your Endurance for any one Location and put it
into play.
 

•Nick UC
EventSignature3
You may not play this card if your opponent is Nick Wolfe.  You may make an
extra attack this turn as long as it is a ranged attack.  You may play this
attack even if you have not played a Back Away.
 

•Thiefs PlanUC
EdgeReserved3
Play in conjunction with Steal if the first card drawn is Immortal specific
card.  Place Steal and Master Thief back into your hand.
 
 

ANNIE DEVLIN

•Master FuryR
SituationSignature2
You may play an additional attack for each attack played by your opponent
during his last turn.
"No, thanks.  Last time I had a drink with a girl I woke up handcuffed to a
strange bed." - Richie
 
 

GRAHAM ASHE

•Persona Back R
Graham Ashe was among the oldest living Immortals when he met Duncan MacLeod.
 He decided to train this young Immortal as he had trained Juan Villa Lobo
Ramirez many many centuries before, long before Ramirez took this name.  Ashe
taught few but necessary lessons before his death by the hand of Haresh Clay.
 Beyond courage and swordfighting, his main lesson was that you couldn't
afford any distraction against another Immortal.
"I don't need a reason to talk to him, Richie.  Some people are evil.  Not
bad, not misunderstood...just plain evil.  And you don't talk to evil, you
destroy it!" - Duncan MacLeod
Any non-Special attack you play may be considered a Slash.  It does only one
damage and cannot be a power blow.  You may use two card titles from Ramirez
and Duncan MacLeod as if they were your own.  You cannot increase the number
restriction on those cards.  You may use up to 5 Master Cards.
 

•Persona FrontUC
No Text
 

•Leg Slice R
Attack(Bottom Row)Reserved3
This attack does one damage and cannot be a power blow.  If successful, your
opponent has a 2 in 6 chance of becoming Prone.
 

•Lightning StrikeUC
EdgeReserved2
Play in conjunction with a Slash.  If your previous attack was a Slash, it
cannot be blocked.  You may play an additional Slash this turn.
 

•Lightning StrikeUC
EdgeReserved2
Play in conjunction with a Slash.  If your previous attack was a Slash, it
cannot be dodged.  You may play an additional Slash this turn.
 

•Master BlockR
Block(Full Grid)Signature2
This defense will block consecutive attacks even if there is a card in play
that would prevent it.  You may attack normally after this defense.
 

•Masters AdvantageR
SituationSignature2
You may ignore your opponent's Immortal power during your turn.
"Killing doesn't bring peace.  When you kill, it haunts you for the rest of
your life." - Duncan
 

•Masters DisarmR
EventReserved2
Play in place of a non-ranged attack.  You have a 2 in 6 chance of disarming
your opponent.  You may discard Weapon's Training from play to increase your
chances by 1 in 6 for each two attacks under Weapon's Training.
 

•Premium Back VR
Graham Ashe was among the oldest living Immortals when he met Duncan MacLeod.
 He decided to train this young Immortal as he had trained Juan Villa Lobo
Ramirez many many centuries before, long before Ramirez took this name.  Ashe
taught few but necessary lessons before his death by the hand of Haresh Clay.
 Beyond courage and swordfighting, his main lesson was that you couldn't
afford any distraction against another Immortal.
"I don't need a reason to talk to him, Richie.  Some people are evil.  Not
bad, not misunderstood...just plain evil.  And you don't talk to evil, you
destroy it!" - Duncan MacLeod
Play this card before the game begins in conjunction with the Graham Ashe
Persona card.  You begin the game with +1 Ability.  This card modifies your
Persona and may not be removed from the game.
 

•Premium Front Pr (NYR)
No Text
 

•Prime BlockR
Block(empty grid)Reserved2
This defense covers any two grid squares.  It may block non-ranged
unblockable attacks.  Your next Combat Trick cannot be dodged.
 

•Weapons Training R
SituationSignature3
For each successful Slash, you decide to have it do 0 damage and put it under
Weapon's Training and discard the top 2 cards from your opponent's Endurance.
 You discard Weapon's Training to prevent one damage from an attack for each
attack that is under this card.
 
 

CLAN MACLEOD

•Are You A Demon ?UC
SituationSignature2
Your opponent must make an attack a Power Blow next turn.  If he does not,
you may randomly take one card from his hand and place it into his discard
pile.
"I cannot just ride away!" - Duncan
 

•GlenfinnanUC
LocationSignature
While Glenfinnan is in play, each player using a Clan MacLeod Persona may
ignore all Events that do direct damage to them if they are played by an
opponent.
 

•Masters TrickR
Special Attack (UC)Signature2
This attack may not be dodged from an Exertion.  If your opponent is at 3
Ability or less, it cannot be Blocked.  This attack cannot be a Power Blow,
unless played in conjunction with a Head Shot.
 
 

CONNOR MACLEOD

•DuncanR
SituationReserved2
You may not play this card if your opponent is Duncan MacLeod.  While this
card is in play you may make an extra non-special attack each turn.  You may
make this attack even if there are cards in play limiting the number of
attacks you may play.
 
 

OTAVIO CONSONE

•Persona Back R
Otavio Consone is considered one of the greatest swordsman to ever live.
Noted for killing his teachers so he will never have to face those who know
his weaknesses, only Ramirez himself has escaped.  In 1851, Duncan MacLeod
sought Consone ought to learn from him the secret of the mysterious "Circle."
 The two became friends until a woman stole both their hearts.  In a duel,
Consone defeated Duncan and only spared his life when the senorita agreed to
marry Consone.  Two years later, in an act of vengeance, Consone killed her
for her continuing love of Duncan.  This pattern has repeated itself time and
again through the years to the present where Duncan and Consone are destined
to meet again.
“You were born a pig farmer, you’ll always be a pig farmer, and you’ll die a
pig farmer.” - Consone
You may begin the game with a The Circle Location already in play.  You may
make an additional attack each turn if you have two Weapons Of Choice in
play.  You may make this additional attack even if there are cards in play
that would normally prevent you from doing so.  You may have up to 6 Master
Cards.
 

•Persona FrontUC
No Text
 

•Back AwayC
Dodge(Full Grid)
This defense will avoid all non-ranged attacks.  You may make only ranged
attacks this turn.
 

•Best You Can Do?UC
Block (UR,UL,MC,LR,LL)Reserved3
You play this Block if you have two Weapons of Choice in play.  You may
attack as normal.
"I'll meditate when I retire." - Joe
 

•DuckUC
Dodge(Upper Row)
Your next attack this turn may be hidden.
"There are people who watch and people who do." - Duncan
 

•Evade (Left)UC
Dodge(UL,MC,LL)
You skillfully avoid your opponent's attack.
"And whenever you lie you do this thing with your face." - Methos
 

•Evade (Right) UC
Dodge(UR,MC,LR)
You skillfully avoid your opponent's attack.
"And whenever you lie you do this thing with your face." - Methos
 

•Master Of The TechniqueR
SituationReserved3
While The Circle is in play, Consone may make an additional attack each turn
for each Master Of The Technique in play.  Ignore the effects of any card
that would prevent this additional attack from being made.
 

•Master's BlockR
Block(Full Grid)Reserved2
You may attack normally after this defense.  Your next Combat Trick cannot be
blocked.
 

•Master's DodgeR
Dodge(Empty Grid)Signature4
You may choose any three grid squares for this defense to cover.  Your next
attack this turn hidden.
 

•Master's Swordsman R
Attack(Empty Grid)Reserved3
Choose any three areas on the grid where the attack applies.  This attack may
not be a power blow.
 

•Premium BackVR
Otavio Consone is considered one of the greatest swordsman to ever live.
Noted for killing his teachers so he will never have to face those who know
his weaknesses, only Ramirez himself has escaped.  In 1851, Duncan MacLeod
sought Consone ought to learn from him the secret of the mysterious "Circle."
 The two became friends until a woman stole both their hearts.  In a duel,
Consone defeated Duncan and only spared his life when the senorita agreed to
marry Consone.  Two years later, in an act of vengeance, Consone killed her
for her continuing love of Duncan.  This pattern has repeated itself time and
again through the years to the present where Duncan and Consone are destined
to meet again.
“You were born a pig farmer, you’ll always be a pig farmer, and you’ll die a
pig farmer.” - Consone
Play this card before the game begins in conjunction with the Consone Persona
card.  You begin the game with +1 Ability.  This card modifies your Persona
and may not be removed from the play.
 

•Premium Front Pr (NYR)
No Text
 

•Raphaels Only The First CutR
Special Attack(UC)Signature2
If this is the first card played in this game and you do not play a Special
card, this attack is considered a Head Shot.  Otherwise this attack may not
be a Power Blow.
 

•SeduceR
EventReserved4
You may take possession of any Situation Ally your opponent has in play.
Treat the effects of the Situation Ally as if you had played the it.  If the
Situation Ally is removed from play, return it to your opponent's discard
pile.
 

•Vengeful SpiteUC
EventReserved3
Discard any one Situation or Object your opponent has in play.  You may play
this card even if there are cards in play that would prevent you from playing
a Special card.
"I didn't know you believed in ghosts." - Richie
 

•Weapon BindR
EventReserved3
Play this card in conjunction with a Basic Block.  You lose one attack this
turn.  Your next offensive card cannot be blocked.
 
 

CORDA & RENO

•Dual AttackR
SituationReserved2
If your opponent is prone, he cannot make an Exertion to increase his chances
to regain his feet.
"Hee-Hee!" - Reno
 

•Flying MachineUC
ObjectReserved2
Hoverboard : You may use your Persona power on any Situation : Ally.  If
Hoverboard leaves play, you lose one Ability.
"Get them before they get you!" - Duncan
 

•Flying MachineR
ObjectReserved2
Wings : Each time your opponent plays a block against one of your non-Ranged
Special Attacks, he has a one in six chance of becoming Prone.  If Wings
leaves play, you lose one ability.
"Hee-Hee!" - Reno
 

•Maniacal LaughC
Combat Trick (UC)Reserved3
If successful, your opponent must discard four cards at random.
"There is no justice, just mercy." - Duncan MacLeod
 

•Leg SweepUC
Combat Trick(Bottom Row)Reserved2
If successful, your opponent has a 2 in 6 chance of becoming Prone.
"This is beginning to be fun!" - Duncan
 

•PummelC
Combat Trick(MC)Reserved2
If successful, at the end of his turn your opponent must discard one defense
for each defense or attack card played during his turn.
 
 

CRACKER BOB

•Persona BackR
A colorful, explosive character, Cracker Bob, first met Jacob Kell in 1922
Georgia.  Travelling through the South, Kell immediately recognized Bob as a
fellow immortal in the bar of the small town hotel he had stopped in.
Although he could have easily lopped off Bob's head at that moment, Kell was
amused by his heavy-handed directness, and took him on as the second member
of his posse after Jin Ke.  Under Kell's guidance, Bob has come to understand
what it means to be an Immortal; however, despite his fellow posse members'
best efforts at teaching him the fundamentals of swordsmanship and
sophisticated combat, Bob still enjoys the feel of a blunt instrument in his
hand.
If you do not play a Special card this turn , you may make a Power Blow
without an Exertion.  If you do play a Special card, your opponent must
discard the top card of his Endurance for each block he wishes to play.  You
may include up to 4 Master Cards.
 

•Persona FrontUC
No Text
 

•Back AwayC
Dodge(Full Grid)
This defense dodges all non-ranged attacks.  You may make only ranged attacks
this turn.
"I say...let friendship thrive." - Methos
 

•Blind FaithR
EdgeReserved4
Your opponent may not make a Hidden attack next turn if you make a Power Blow
this turn.
 

•CombinationUC
Event
Play an additional attack this turn.  Defenses will not block or avoid
multiple attacks you play this turn.
"I'm sorry I killed your friend." - Richie to Duncan
 

•Cracked Up LaughC
Event
Your opponent may not play any Combat Trick next turn.
"I was married once, you know...Well, come to think of it, I was married
sixty-seven...no sixty-eight times." - Methos
 

•Crackers MadnessR
EventSignature4
Make an Exertion.  All non-special attacks you play this turn may be
considered Power Blows.  Dodges will not stop consecutive blows.  This will
allow you to make more than one Power Blow this turn.  You lose 1 Ability.
 

•Impressive FaceR
Combat Trick(UC,MC)Reserved3
If successful, your opponent cannot make a Power Block this turn.
"I don't believe this.  What have I been busting my butt for?" - Richie
 

•Masters KillR
Special Attack(UC)Signature2
You may not play this card if your opponent is Kell.  If you do not play any
other card this turn, this attack is considered a Head Shot.
 

•No FinesseUC
EventReserved4
You may make an extra attack this turn a Power Blow without an Exertion.
This card allows you to make more than one Power Blow a turn.
 

•Premium BackVR
A colorful, explosive character, Cracker Bob, first met Jacob Kell in 1922
Georgia.  Travelling through the South, Kell immediately recognized Bob as a
fellow immortal in the bar of the small town hotel he had stopped in.
Although he could have easily lopped off Bob's head at that moment, Kell was
amused by his heavy-handed directness, and took him on as the second member
of his posse after Jin Ke.  Under Kell's guidance, Bob has come to understand
what it means to be an Immortal; however, despite his fellow posse members'
best efforts at teaching him the fundamentals of swordsmanship and
sophisticated combat, Bob still enjoys the feel of a blunt instrument in his
hand.
Play this card before the game begins in conjunction with the Cracker Bob
Persona.  You begin the game with +1 Ability.  This card modifies you Persona
and may not be removed from play.
 

•Premium FrontP (NYR)
No Text
 

•ScramblerR
ObjectReserved2
While Scrambler is in play, your opponent may not play a Back Away to avoid
your attacks.  If Scrambler leaves play, you lose one Ability.
 

•SwingUC
Attack(UR,UC,UL,MR,ML,LR,LC,LL)Reserved3
This attack may not be a Power Blow.  If successful, your opponent has 1 in 6
chance of becoming Prone.
"Sometime Immortality sucks!" - Amanda
 

•Swing AwayR
SituationReserved2
You may play this card only if you are using the Nail Studded Bat Weapon of
Choice.  If you play a successful block during your turn, your opponent
cannot play a dodge against your first attack next turn.
 
 

DARIUS

•Persona BackR
"Fifteen hundred years ago, Darius could have lead his armies across Europe
and ruled for a thousand years.  But he turned his armies back...The legend
has it that Darius killed a Holy Man at the gates Paris, the oldest living
Immortal at the time.  And suddenly he changed.  He turned his back on war."
- Duncan
You may play up to two Persona cards as additional PreGame cards if each
Immortal has less than 6 Master cards.  You may include in your deck and play
reserved cards from these Personas (even if the PreGame cards are removed
from play).  You may not play any Head Shot unless your opponent has less
than 2 Ability.  You may have up to 7 Master cards.
 

•Persona FrontUC
No Text
 

•Back AwayC
Dodge (Full Grid)
You may only play ranged attacks this turn.  This defense will not avoid
ranged attacks.
"I wasn't always a priest you know." - Darius
 

•Battle RageR
EventReserved3
All basic attacks you play this turn are considered power blows.  This will
allow you to make more than power blow this turn.  You lose one ability.
 

•CombinationUC
EdgeReserved2
You may play an additional attack this turn.  Blocks will not defend against
consecutive attacks next turn.
"You are back at last my old friend." - Darius
 

•DuckUC
Dodge(Upper Row)Reserved2
Nullify any card that would prevent you from playing this card.
"Watch your back Duncan." - Darius
 

•FuryUC
EventReserved3
You make a power blow without an exertion this turn.  Your opponent cannot
play a defense from an exertion against this attack.
 

•Master's AttackR
Attack(Middle Column)Signature2
This attack may not be a Head Shot.
"Weapons have no dominion over the souls of men." - Darius
 

•Master's Chronicles R
ObjectSignature2
You may discard a Special card from your hand to counter a master or
signature card as it is played.  If you do not play a Special card from your
hand this turn, you discard a Special card from your hand to  discard a
Master card in play.
 

•Master's TrickR
SituationReserved2
If you made a power blow last turn, you may look at your opponent's next
attack.
"One day, you will understand, Richie." - Darius
 

•Old Time SwordsmanR
Special Attack/Defense(Empty Grid)Signature2
This attack may cover any one grid square.  It may be a power block or power
blow without an exertion.
 

•Premium BackVR
"Fifteen hundred years ago, Darius could have lead his armies across Europe
and ruled for a thousand years.  But he turned his armies back...The legend
has it that Darius killed a Holy Man at the gates Paris, the oldest living
Immortal at the time.  And suddenly he changed.  He turned his back on war."
- Duncan
Play this card before the game begins in conjunction with the Darius Persona.
 You begin the game with +1 Ability.  This card modifies you Persona and may
not be removed from play.
 

•Premium FrontP (NYR)
No Text
 

•Prime BlockUC
Block(Middle Column)Reserved2
You may block non-ranged unblockable attacks with this defense.
"A long time ago, Darius was probably the most feared Immortal." - Duncan
 
 

DUNCAN MACLEOD

•ConnorR
SituationSignature
You may not play this card if your opponent is Connor MacLeod.  While this
card is in play you may make an extra non-special attack each turn.  You may
make this attack even if there are cards in play limiting the number of
attacks you may play.
 
 

FAITH

•Persona BackR
Known as Catherine Mary Devaney or simply "Kate" served as a seamstress to a
noblewoman in 18th century Ireland. Rescued by Duncan & Conner MacLeod from
Lachlan and his band of highwaymen, Duncan found himself instantly in love
with her.  However, unlike Duncan or Conner, Kate has found her Immortality
meaningless and empty.  Bitter, she turned to Jacob Kell, who shares her
contempt for life.  As a new millennium begins, the world knows her as now as
Faith, a glamorous & successful fashion designer.
[ERRATA]
Once per turn, you may discard a Special card from your hand to take any Reserved
card in your opponent's discard pile.  You may play that card this turn. The card returns
to your opponent's discard pile after being swept, discarded, or removed from play,
or if you do not play it this turn.
 

•Persona FrontUC
No Text
 

•Back AwayC
Dodge(Full Grid)
This defense dodges all non-ranged attacks.  You may make only ranged attacks
this turn.
 

•Low BlowR
Combat Trick(MC,LC)Reserved2
If this combat trick is successful, your next attack this turn cannot be
dodged and your opponent has a 3 in 6 chance of becoming Prone.  You may play
this card even if Disarmed.
 

•Master SeductressR
EventSignature3
Your next Combat Trick cannot be blocked or dodged.
"You belong to me, Duncan." - Faith
 

•Premium BackVR
Known as Catherine Mary Devaney or simply "Kate" served as a seamstress to a
noblewoman in 18th century Ireland. Rescued by Duncan & Conner MacLeod from
Lachlan and his band of highwaymen, Duncan found himself instantly in love
with her.  However, unlike Duncan or Conner, Kate has found her Immortality
meaningless & empty.  Bitter, she turned to Jacob Kell, who shares her
contempt for life.  As a new millennium begins, the world knows her as now as
Faith, a glamorous & successful fashion designer.
Play this PreGame in conjunction with the Faith persona.  You may begin the
game with +1 Ability.  You may have one additional Master card.
 

•Premium FrontP (NYR)
No Text
 

•SeduceUC
EdgeSignature3
You seduce your opponent.  You may look at your opponent's Endurance and
choose to reshuffle it.
 

•Stunning BeautyUC
Edge4
Play this Edge with a Combat Trick.  You may play an additional Combat Trick
this turn.
 

•UnderestimatedR
EventReserved3
Your opponent may not play a defense against your next attack unless this
defense comes from an exertion.
 
 

GENERIC IMMORTAL

•Master Of SomethingR
SituationSignature
All Immortals must be a Master of something.  While this card is in play, you
gain +2 Ability.  You may only have one Master of Something in play.
"There's a lot of evil out there, Richie.  It's up to people who can stop it
to do so.  If we don't...if we do nothing...then evil wins." - Duncan

JIN KE

•Persona BackR
Born during the 3rd century BC,  Jin Ke served as a soldier for the Chinese
emperor Qin, defending the workers building the Great Wall of China from
attacking Nomads. Repulsed by the emperor's bloodthirsty ways, Jin found
himself in the midst of a conspiracy to assassinate the ruler.  Before their
plan could be carried out, the conspiracy was discovered.  Put to death with
the other conspirators, Jin revived as an Immortal with the belief that he
had been given the opportunity to atone for his failure. Determined to live
the rest of his life with honor, Jin has wandered the Earth looking for
causes to take up & fight evil.  In 19th century China, Jin met Jacob Kell,
who convinced Jin that honor existed only in victory.  Swayed by Kell's word,
Jin chose to become the first of his followers.
Instead of playing a Special card , you may discard a Special Card to make an
extra attack this turn.  You may discard an Edge card to play an additional
Combat Trick  this turn, up to two extra Combat Tricks.  You may have up to 5
Master Cards.
 

•Persona FrontUC
No Text
 

•Back Away C
Dodge(Full Grid)
This defense dodges all non-ranged attacks.  You may make only ranged attacks
this turn.
 

•High Kick R
Attack(UC,MC)Reserved3
If this is the only attack you play during your turn, your opponent cannot
make an Exertion for a defense during his next turn.  Both players lose all
standing defenses.  This attack cannot be a power blow.
 

•JumpUC
Dodge(Middle Row, Bottom Row)
You may not play lower attacks this turn.  Your next attack this turn may be
Hidden.
 

•Lightning FastR
EdgeReserved
Play in conjunction with a dodge.  If the last defense you play this turn was
a dodge, all offensive cards you play this turn may be Hidden.
 

•Man Of HonorUC
SituationSignature3
While Man Of Honor is in play, no player may become disarmed or have his
weapon broken.  No cards that would disarm a player or break his weapon may
be played.
 

•Master's AttackR
Special Attack(Upper Row, MC)Signature2
This attack does 3 damage.
 

•Master's DodgeR
Dodge(Full Grid)Signature3
After playing this defense you may attack as normal.  Your next attack may be
blocked, but it may not be dodged.
 

•Premium BackVR
Born during the 3rd century BC,  Jin Ke served as a soldier for the Chinese
emperor Qin, defending the workers building the Great Wall of China from
attacking Nomads. Repulsed by the emperor's bloodthirsty ways, Jin found
himself in the midst of a conspiracy to assassinate the ruler.  Before their
plan could be carried out, the conspiracy was discovered.  Put to death with
the other conspirators, Jin revived as an Immortal with the belief that he
had been given the opportunity to atone for his failure. Determined to live
the rest of his life with honor, Jin has wandered the Earth looking for
causes to take up & fight evil.  In 19th century China, Jin met Jacob Kell,
who convinced Jin that honor existed only in victory.  Swayed by Kell's word,
Jin chose to become the first of his followers.
Play this PreGame in conjunction with the Jin Ke persona.  You may begin the
game with +1 Ability.
 

•Premium FrontP (NYR)
No Text
 

•Side StepUC
Dodge(Left Column, Center Column)
Your next attack must be to the right side.  You next attack this turn may be
Hidden.
 

•Side StepUC
Dodge(Right Column, Center Column)
Your next attack must be to the left side.  You next attack this turn may be
Hidden.
 

•Supreme FighterR
SituationReserved3
If you are disarmed, you may still use basic attacks and blocks as normal.
Your basic attacks do only one damage.  You must put the top card of your
Endurance in your discard pile for each basic block played.
 
 

KALAS

•Distinctive VoiceR
EventSignature4
Your opponent may not play a dodge against your next attack.
"I was married once, you know...Well, come to think of it, I was married
sixty-seven...no sixty-eight times." - Methos
 

•Eiffel Tower
Location
While the Eiffel Tower is in play, no block that cover more than four Grid
Squares may be played.
"If he takes me, he'll take you too." - Duncan
 

•Leg SweepUC
Combat Trick(MC,LC)Reserved3
If this Combat Trick is successful, your opponent has a 4 in 6 chance of
becoming Prone.
"No Immortal ever died of a chill." - Duncan
 

•NinoR
EventReserved2
You have a psychopath in your employee.  Do 1 point of damage to your
opponent.  Your opponent loses any standing defenses.
 

•Only The BestUC
SituationSignature3
You may play this card if your opponent has a Master Card limit of 6 or more.
 Discard this card to counter a Master or Signature card as it is played.
 

•Religious Doctrine
EdgeReserved3
If your opponent played a Holy Ground last turn, he must discard from his
hand all Special Cards at the beginning of his next turn.
 

•Stolen Files UC
EdgeReserved4
You may look at your opponent's hand for 15 seconds.
"You know, I never know when you're kidding." - Duncan
"Part of my charm." - Methos
 
 

JACOB KELL

•Persona FrontUC
No Text
 

•Persona Back (Euro Version - English)R
Born in the 16th century, Conner & Jacob were friends.  Raised by the local
priest, when Conner was revealed as an Immortal & driven out of Glenfinnan, it
 created a breach between them that never healed.  Kell's life then became
ever more associated with Father Rainey, now Glenfinnan's inquisitor. 400
years later, Kell is a supremely powerful, evil & unbeatable Immortal,
disregarding every rule of the Game.  His Quickenings have reached large
numbers, his posse of lackey Immortals are eager to do his bidding and he
intends to toy with Conner up to the very last second before he claims The
Prize.
If you do not play a Special Card this turn, you may draw one card at random
from your opponent's hand.  You may play this card as if it was one of your
own Immortal Reserved cards.  You may not play Signature cards from your
opponent's hand.  You may use up to 6 Master cards.
 

•Persona Back (Euro-Version - French) R
Same as Euro-Version English, except translated for French
 

•Persona Back (US Version)R
Born in the 16th century, Conner & Jacob were friends.  Raised by the local
priest, when Conner was revealed as an Immortal & driven out of Glenfinnan,
it created a breach between them that never healed.  Kell's life then became
ever more associated with Father Rainey, now Glenfinnan's inquisitor. 400
years later, Kell is a supremely powerful, evil & unbeatable Immortal,
disregarding every rule of the Game.  His Quickenings have reached large
numbers, his posse of lackey Immortals are eager to do his bidding and he
intends to toy with Conner up to the very last second before he claims The
Prize.
For each Quickening you include in a PreGame slot, you may gain an additional
Pregame slot, up to five. These additional slots may only be used for
Quickenings.  Should a Quickening in a regular slot be removed from the game,
you must remove the added Quickening as well.  You may use up to 6 Master
cards.
 

•Back AwayC
Dodge(Full Grid)
This defense dodges all non-ranged attacks.  You may make only ranged attacks
this turn.
 

•Posse MemberUC
Situation : CarlosSignature2
You may not play this card if your opponent is Carlos.  You may make Ranged
Attacks even if you have two hand icons in play.  There may only be one
Carlos in play.
 

•Posse MemberR
Situation : Cracker BobSignature2
You may not play this card if your opponent is Cracker Bob.  You may make
Power Blows without an Exertion.  There may only be one Cracker Bob in play.
 

•DaggerR
ObjectReserved11 Hand Icon
While Dagger is in play, you may make an additional basic attack.  This
attack will do only one damage.  You may ignore any card in play that would
prevent you from making this attack.
 

•Posse MemberR
Situation : FaithReserved2
You may not play this card if your opponent is Faith.  Instead of playing a
Special Card you may look at your opponent's Endurance and choose to
reshuffle it.  They may only be one Faith in play.
 

•IntimidateR
EventReserved4
Your opponent may not make any Exertion during his next turn.
 

•Posse MemberUC
Situation : Jin KeReserved2
You may not play this card if your opponent is Jin Ke.  If you do not play a
Special Card this turn you may make an additional Combat Trick.  They may
only be one Jin Ke in play.
 

•JumpUC
Dodge(Middle Row, Bottom Row)
Your next attack this turn may be Hidden.  You may not play a lower attack
this turn.
 

•Posse MemberR
Situation : MannySignature2
You may not play this card if your opponent is Manny.  Remove one Ally from
the game for every Posse Member you remove from the game.  They may only be
one Manny in play.
 

•Master HeadshotR
EventSignature2
Play any number of basic upper attacks from your hand.  These attacks now
form a single Special Attack that is considered to be a Head Shot.  You may
play this card even if you cannot play a Special Card.
 

•Masters BlockR
Block(Full Grid)Reserved2
After playing this block, you may still attack normally to any area.  You may
play an additional Combat Trick this turn.
 

•OrdainedR
SituationReserved2
Discard from play to counter any card that would prevent damage or avoid
attacks.
 

•Premium BackVR
Born in the 16th century, Conner & Jacob were friends.  Raised by the local
priest, when Conner was revealed as an Immortal & driven out of Glenfinnan,
it created a breach between them that never healed.  Kell's life then became
ever more associated with Father Rainey, now Glenfinnan's inquisitor. 400
years later, Kell is a supremely powerful, evil & unbeatable Immortal,
disregarding every rule of the Game.  His Quickenings have reached large
numbers, his posse of lackey Immortals are eager to do his bidding and he
intends to toy with Conner up to the very last second before he claims The
Prize.
Play this PreGame in conjunction with the Jacob Kell persona.  You may begin
the game with +1 Ability.
 

•Premium FrontR
No Text
 

•Rally The TroopsUC
Event3
You may search your Endurance for any Posse Member and put it into play.
 

•ScareUC
EdgeReserved
Ignore the effect or any one Ally, Bystander or Pedestrian this turn or
remove any one Ally, Bystander or Pedestrian Situation from play.
 

•StalkR
Special Attack(UC,MC)Signature2
If your opponent played any card that avoided an attack or damage last turn
other than a defense, than this attack may not be blocked or dodged.  This
attack may not be a Power Blow.
 

•Posse MemberR
Situation : WinstonSignature2
You may not play this card if your opponent is Winston.  If you do not play a
Special Card this turn, your opponent may not play a Special Card this turn..
 They may only be one Winston in play.
 

KENNY

•Persona BackR
Perhaps the most devious and deadly of Immortals.  First killed at the age of
ten, Kenny is forever doomed to be a child, even though he over 800 years
old. First discovered by Amanda, Kenny learned to survive by pretending to be
a new Immortal and finding other Immortals that would protect. Then, when
their guard was lowered around this "innocent child", Kenny would behead his
protectors.  Never to be the strongest or quickest, Kenny may in fact be one
of the most dangerous.
Your opponent must discard a defense for each offensive card he wishes to
play beyond the first.  You are physically the weakest of all Immortals.  You
may not make Power Blocks or Power Blows unless they are to defend or make a
Head Shot.  You may have up to 5 Master Cards.
 

•Persona FrontUC
No Text
 

•AmbushR
EventReserved3
You take your opponent unaware.  You next attack this turn may only be
blocked from an Exertion.
 

•Back AwayC
Dodge(Full Grid)
This defense dodges all non-ranged attacks.  You may make only ranged attacks
this turn.
 

•DuckUC
Dodge(Upper Row, Middle Row)
Your next attack this turn is Hidden.
"Everyone can die, one way or another!" - Duncan
 

•He Is Evil! R
Special Attack(MC,LC)Signature2
Another Immortal is in search of Kenny.  This attack does 3 damage.  You may
play this attack as an additional attack.
 

•Innocent LambR
EventReserved3
Your opponent cannot believe you are evil.  Your opponent may not make an
attack next turn.
 

•Master's TrainingUC
SituationSignature2
Amanda taught you well in the art of lies and deception.  Gain +1 Ability for
each Master's Training you have in play.
 

•Master's HeadshotR
EventSignature2
You may play any two basic upper attacks.  These attacks now form a single
Special Attack that is considered a Head Shot.  You may play this card even
if there is a card in play that prevents you from playing Special Cards.
 

•Partner In RevengeR
SituationReserved2
While this card is in play, Kenny may make Power Blocks as normal.
"You're walking.  How many times have you been killed?" - Methos
 

•Partner In Revenge UC
SituationReserved3
While this card is in play, Kenny may make Power Blows as normal.
"You're walking.  How many times have you been killed?" - Methos
 

•Premium BackVR
Perhaps the most devious and deadly of Immortals.  First killed at the age of
ten, Kenny is forever doomed to be a child, even though he over 800 years
old. First discovered by Amanda, Kenny learned to survive by pretending to be
a new Immortal and finding other Immortals that would protect. Then, when
their guard was lowered around this "innocent child", Kenny would behead his
protectors.  Never to be the strongest or quickest, Kenny may in fact be one
of the most dangerous.
Play this card before the game begins in conjunction with the Kenny Persona
card.  You begin the game with +1 Ability.  This card modifies your Persona
and may not be removed from the game.
 

•Premium FrontP (NYR)
No Text
 

•StalkR
EdgeReserved4
Look at the top 7 cards of your opponent's Endurance.  You may replace these
cards in any order.
 
 

PAUL KINMAN

•Master's TauntR
SituationSignature2
If you do not play a Special Card, you may make one of your attacks Hidden.
"Get your eyes back in your sockets Romeo!  Behave yourself." - Duncan to
Richie
 
 

ANDRE KORDA

•Persona BackR
Andre Korda first encountered Amanda in 1907, during which he trained in a
martial art that involves combat with of all things, a fan as a weapon.
Korda believes wholeheartedly that Immortals are hawks and mortals are
sparrows, and their only use is to "feed" Immortals. Korda aims to destroy
any sparrows that resist him. In the here and now, Korda owns a few
nightclubs, strategically  situated on Holy Ground.
During your turn, you may ignore the effects of any one Situation in play.
You may have 5 Master Cards.
 

•Persona FrontUC
No Text
 

•Back AwayC
Dodge(Full Grid)
This defense dodges all non-ranged attacks.  You may make only ranged attacks
this turn.
 

•Deadly FanR
ObjectSignature21 Hand Icon
While Fan is in play, any basic attack you make may be extended to one ad
joining grid square.  This attack may not be a power blow.  The attack is now
considered a slash and does one damage.
 

•Hawks Eat SparrowsR
SituationReserved3
Once this card is in play, you place any one Ally card beneath it.  You may
discard this card and remove the Ally from the game at avoid all damage from
an attack or from an Event this turn.
 

•HenchmenR
EventReserved2
You may play this card if your opponent did a successful attack against you
this turn.  The Event does one damage to this opponent.
 

•Leg SliceR
Attack(Bottom Row)Reserved3
This attack does one damage and cannot be a power blow.  If successful, your
opponent has a 2 in 6 chance of becoming Prone.
 

•Mysterious FaceUC
Combat Trick(Center Column)Reserved3
If successful, your next Slash does an additional damage.  You may play this
card in conjunction with Mysterious Technique.  It does not count towards
your three cards limit.
 

•Mysterious TechniqueR
Attack(MC)Signature3
You may play this card face down along with two other attacks.  These attacks
are not considered Hidden.  Your opponent must choose one of the three cards.
 If he does not choose this card, then the chosen attack cannot be blocked or
dodged, and return the other two cards to your hand.  If your opponent
chooses this card, then discard the other two attacks.
 

•Premium BackVR
Andre Korda first encountered Amanda in 1907, during which he trained in a
martial art that involves combat with of all things, a fan as a weapon.
Korda believes wholeheartedly that Immortals are hawks and mortals are
sparrows, and their only use is to "feed" Immortals. Korda aims to destroy
any sparrows that resist him. In the here and now, Korda owns a few
nightclubs, strategically  situated on Holy Ground.
Play this card before the game begins in conjunction with the Andre Korda
Persona card.  You begin the game with +1 Ability.  This card modifies your
Persona and may not be removed from the game.
 

•Premium FrontP (NYR)
No Text
 

•Welcome To My Club UC
EdgeReserved2
Play this card in conjunction with a Holy Ground card.  You may play this
Special Card even if there is card in play that prevents you from playing it.
 
 

NICK WOLFE

•Persona BackR
A living contradiction.  A former police officer who partners with a career
thief.  A man who uses a gun in a world of swords.  A mortal who is now
Immortal.  Nick Wolfe was born in 1966 and lived his life for the law.  Wolfe
attended law school and later become a police officer.  His universe made
sense until the Immortal thief Amanda entered his world.  Now Nick finds that
the laws and rules he knew before are secondary to the first law of Immortals
- In the end, there can be only one!
You must begin the game unarmed.  You may once per turn designate a Basic
Attack in your hand to be a one point damage Ranged Attack.  When it is
played, it is played as a Ranged Attack with all conditions of a Ranged
Attack.  You may play this attack even if you are disarmed.  You may only
become armed once Learn Fast is in play.  You may have up to 4 Master Cards.
 

•Persona FrontUC
No Text
 

•Expert MarksmanR
SituationSignature3
While Expert Marksman is in play, your opponent must discard the top card of
their Endurance for each dodge they wish to play against a Ranged Attack you
make.
"But locks are my specialty." - Amanda
 

•Holster R
ObjectReserved2
After using a basic attack, instead of discading it you place it underneath
Holster.  You may make an Exertion to remove Holster from the game and
reshuffle all the cards under Holster back into your Endurance.
 

•Back Away C
Dodge(Full Grid)
This defense dodges all non-ranged attacks.  You may make only ranged attacks
this turn.
"I just love it when you're angry, it's great!" - Duncan
 

•Brute ForceUC
EventReserved4
You may make an extra attack you make this turn a Power Blow without an
Exertion.  This card allows you to make more than one Power Blow this turn.
 

•Learn FastUC
SituationReserved3
You may now become armed.
"She called me a cheap whore and thief!  I was never cheap!" - Amanda
 

•Left Side StepUC
Dodge(Left Column, Center Column)
Your next attack this turn must be to the right side.
"Well, I'm a...kinda fond of the little vixen myself." - Methos
 

•Noble SacrificeR
EventReserved2
A mortal gives up his life to protect you.  Remove this card from the game to
avoid all attacks this turn.
 

•Off The ForceUC
SituationReserved
While Off The Force is in play, no Police cards that affect Wolfe or his
cards may be played.
"You really expect me to steal, don't you?" - Amanda
 

•Pane Of GlassR
ObjectSignature1
Discard this card after you have made an Upper Pistol Ranged attack and your
opponent is prone.  This attack is now considered a Head Shot.  You may play
no Edge cards or any other modifiers with this attack.
 

•Police ContactsUC
Edge     Reserved
Search through your opponents Endurance for any Police card.  You may play
this card immediately as if it was your own.
 

•Premium Back VR
A living contradiction.  A former police officer who partners with a career
thief.  A man who uses a gun in a world of swords.  A mortal who is now
Immortal.  Nick Wolfe was born in 1966 and lived his life for the law.  Wolfe
attended law school and later become a police officer.  His universe made
sense until the Immortal thief Amanda entered his world.  Now Nick finds that
the laws and rules he knew before are secondary to the first law of Immortals
- In the end, there can be only one!
Play this card before the game begins in conjunction with the Nick Wolfe
Persona card.  You begin the game with +1 Ability.  This card modifies your
Persona and may not be removed from the game.
 

•Premium FrontP (NYR)
No Text
 

•ReloadUC
EventReserved4
Search through your Endurance and take back into your hand any two
non-Special attack cards.
"You know me, I like surprises." - Amanda
 

•Right Side StepUC
Dodge(Right Column, Center Column)
Your next attack this turn must be to the left side.
"Well, I'm a...kinda fond of the little vixen myself." - Methos
 

•RollUC
Dodge(Upper Row, MR,ML)
You are now considered Prone.  If this defense is successful you have a 4 in
6 chance of regaining your feet.
 

•Semi-AutomaticR
Special Attack(Empty Grid)  Signature   2
When you play this card, choose any one area on the grid where the attack
applies.  Semi-Automatic is a 2 point Ranged Attack.  You may only play this
attack after you play a Back Away.
 
 
 

RICHIE RYAN

•MacR
EdgeSignature
You may not play this card if your opponent is Duncan MacLeod.  You may
include Clan MacLeod cards in your deck and you may play them as long as the
card is played in conjunction with Mac.
"I understand I am supposed to face an Immortal and you want me to cut and
run." - Richie
 
 
 

PRE-GAME CARDS

AHRIMAN

•PreGame BackR
Absolute evil.  That is Ahirman.  A Zaoristan demon of unknown age.  He
appears every thousand years to try and usher in a new age of darkness.  When
he arrives, he can take any form.  Each time, a Champion must come forth to
defeat it.  How can only be discovered by the one who is called forth.  If
the Champion does not, a reign of terror shall blanket the earth.
"I am Set, I am Ahriman, I am everything your people call demons and devils"
- Ahriman
You may play Ahriman in conjunction with your Immortal Persona PreGame.  You
may place Nemesis cards underneath Ahriman.  At any time, you may remove a
Nemesis card from underneath Ahriman and put it into play.  Each two Nemesis
cards put under Ahriman beyond the first will reduce your Master card limit
by 1.
 

•PreGame FrontUC
No Text
 

•Horton Demon C
SituationSignature2
Your opponent must discard all cards with Watcher in their title from play.
As long as this card is in play no new Watcher cards may be played.
 

•Kronos DemonR
SituationSignature2
While Kronos Demon is in play, your opponent must discard a card from his
hand for each card they drew before their draw/discard phase.
 

•Possession C
EdgeSignature
Look at your opponent's hand.  You may take any one Ally card there and play
it as your own.
 

•Red MistUC
EventSignature
All attacks you make this turn may be Hidden.
 

•Richie Demon R
EventSignature3
Your opponent may not play any Immortal Specific cards next turn.
 

•You Cannot Beat Me C
EventSignature1
One attack your opponent played last turn does zero damage.
 

•You Killed Richie!C
SituationSignature2
While this card is in play your opponent must make a 5 card Exertion for any
Head Shot he wants to play.
 
 

HIGHLANDERS

•Premium Back UR
Pregame
"We are MacLeods, of the Clan MacLeod.  We are the Highlander.  Born 400
years ago in the Highlands of Scotland..and we are still alive.  We cannot
die, unless an enemy takes our head...and with it, our power.  In the end,
their can be only one.  May it be a MacLeod."
Play this card before the game begins in conjunction with both a Duncan
MacLeod and Connor MacLeod Persona.  These cards now form a single Persona.
You may place cards from both Personas in your deck during construction.  You
may use the Persona power and play cards of either character, but you must
declare at the beginning of each turn which Persona you will be using.  You
may include up to 7 Master Cards in your deck.  This card modifies your new
Persona, and may not be removed from the game.
 

•Premium FrontR
No Text
 
 

RAMIREZ

•Premium Back UR
"There is great power in the Quickening, but nature hasn't given us equal
shares." - Juan Sanchez Villa Lobos Ramirez
You may play this card as a Non-Persona PreGame.  This card modifies your
Persona and may not be removed from play.  You may use the top two cards of
your Endurance as if they were in your hand.
You may play this card as your Immortal Persona PreGame.  When constructing
your deck you may use one Immortal specific card from each Persona or you may
use Master cards from all Immortals.  You may use up to 8 Master Cards.
 

•Premium Front P
No Text
 
 
 

WEAPONS OF CHOICE

NAIL-STUDDED BAT

•Weapon Back R
Two Hand Icons
The tool used in the all-American past time has a dark side.  Designed as a
rounded, often wooden club, wider and heavier at the hitting end and tapering
at the handle, used to strike a ball.  But in the hands of a madman and with
the addition of a few railroad spikes, the Nail-Studded Bat can be used to
strike more than just a baseball out of the park.
You may make any non-special attack a Power Blow without an Exertion.  You
may not make standard Head Shots with Nail-Studded Bat.
 

•Weapon Front UC
No Text
 

•Circular BlockUC
Block(Upper Row, ML,MR)2
You play this defense if you don't play any Edge cards this turn.  You may
attack normally after this defense.
 

•HookedC
Event3
Your opponent is hooked to the bat.  His first defense next turn may not be a
dodge unless the dodge comes from an Exertion.
 

•ImpaleC
Attack(ML,MC)
This attack does 3 damage.
"You've killed.  You believe there are things worth killing for." - Piton
 

•ImpaleC
Attack(MR,MC)
This attack does 3 damage.
"You've killed.  You believe there are things worth killing for." - Piton
 

•Knee CrushUC
Attack(MC,LC)2
If successful, your opponent has a 1 in 6 chance of becoming Prone.  You may
not play any block during your next turn.
 

•Swing For The Fences!R
Special Attack(UC)3
If you do not play a Special Card during your turn, and the attack is
successful, your opponent loses his head.  This is not considered a standard
Head Shot.
 
 

CIMETERRE / SCIMITAR

•Weapon BackR
One Hand Icon
A variation of the saber, the Cimeterre (or Scimitar) itself was first
designed in Asia.  It is a curved sword with its sharpened edge on the convex
side.  As it evolved it came to be used chiefly by the Arabs and Turks of the
day.
Any turn you do not play a Special Card, you may extend to one adjoining grid
square any Basic Attack.  This attack now covers two grid squares and may not
be a Power Blow.
 

•Weapon Front (Euro-Version - French)UC
No Text
 

•Weapon Front (US Version)UC
No Text
 

•Hack (Left)C
Attack(ML,LC)
You may play this attack if you do not play any Edge or Special card this
turn.  This attack cannot be blocked unless the block comes from an Exertion.
 It does one damage and may not be a Power Blow.
 

•HackC
Attack(MR,LC)
You may play this attack if you do not play any Edge or Special card this
turn.  This attack cannot be blocked unless the block comes from an Exertion.
 It does one damage and may not be a Power Blow.
 

•High Guard C
Block(Upper Row)2
This is a Standing Defense.  You may attack normally after this defense.
 

•Low GuardC
Block(Bottom Row)2
This is a Standing Defense.  You may attack normally after this defense.
 

•Middle GuardC
Block(Middle Row)2
This is a Standing Defense.  You may attack normally after this defense.
 
 
 

GENERIC CARDS

•Abandoned FieldC
Location
While on the Abandoned Field, no player may become disarmed or have his
weapon broken.
 

•All The Time In The WorldUC
Situation
Discard this card to prevent your opponent from removing any one card of your
from the game.
 

•BackflipUC
Dodge(Upper Row)
Your next Combat Trick this turn cannot be blocked.  You cannot play any
block card next turn.
 

•Ballroom R
Location
Each player may play an additional Combat Trick for each defense he has
played during the defense phase.
 

•Battlefield R
Unexpected Location
For each successful Combat Trick, any player may take one card back from his
discard pile.
 

•CapturedC
Event
You are betrayed by the Watchers.  Play this card to remove any Watcher card
from the game (including PreGames).
 

•Center BlockC
Block(Middle Column)
Basic Block
 

•Closed QuartersC
Unexpected Situation
No block that covers more than four grid squares can be played.
 

•Collateral DamageUC
Combat Trick(Middle Row)
If successful, you may remove one Object in play from the game.
"Another time MacLeod." - Kurgan
 

•Combat TrainingC
Combat Trick(LC)
If successful, you may make your opponent discard one dodge at random."
"Let's try this again." - Duncan
 

•Cross BlockUC
Block(UC,MR,MC,ML,LC)
You may play this card if you have two weapons of choice in play.  You must
discard two cards at random from your hand when you play this defense.
 

•Don't Follow The RulesR
Situation
For each successful combat tricks, you may remove the top card of your
opponent's Endurance from the game.
 

•EndgameC
Situation : Plot
I Don't Care About The Rules
 

•EndgameC
Situation : Plot
I Don't Care About The Game! - You must have I Don't Care About The Rules in
play to play this card.
 

•EndgameC
Event : Plot
Endgame - You must have I Don't Care About The Rules and I Don't Care About
The Game in play to play this card.  Discard all three cards.  You may search
your opponent's discard pile and remove any three Master or Signature cards
from the game.
 

•ExplosionC
Unexpected Event
All players lose one Ability.  All players loses Standing Defenses they have
in play.
 

•Fall BackC
Unexpected Event
Each player must discard one Situation from play.
 

•Final SliceR
Special Attack (Middle Center Row)
You may play this attack only if your opponent has 3 Ability or less.  This
attack can not be blocked.  If it is successful, your opponent is prone and
your next basic upper attack this turn is considered a Head Shot.
 

•Focused Strike C
Edge
Play in conjunction with a Combat Trick.  This Combat Trick cannot be blocked
unless the block comes from an Exertion.
 

•Focused Strike C
Edge
Play in conjunction with a Combat Trick.  This Combat Trick cannot be dodged
unless the dodge comes from an Exertion.
 

•Forced BackR
Unexpected Situation
No edge card can be played.  Nullify any card that prevents players from
playing Special cards.
 

•Foresee The UnexpectedC
Situation
There may be up to two Unexpected Situations in play at the same time.  If
another Unexpected Situation enters play, you may choose which one you want
to discard.
"Don't expect anything from me." - Methos
 

•Further GoalC
Combat Trick(MC)
If successful, you discard up to two situations in play.
 

•Holy GroundUC
Unexpected Event
Both players shuffle their discard pile back into their Endurance.
 

•HopUC
Dodge(Bottom Row)
Even if this is not the last defense you play this turn, you may not play any
dodge card during your next turn.  Your opponent may play an additional
combat trick next turn.
 

•Impressive FaceC
Combat Trick(UC)
If successful, you may make opponent discard one block at random.
"Let's try this again." - Duncan
 

•Inside InformationUC
Edge
Look at your opponent's Endurance for 30 seconds.  After doing so, you may
choose to reshuffle his Endurance.  You may only play one inside Information
a turn.
"I didn't change.  You did." - Grayson
 

•Kata MoveC
Combat Trick(MC)
If successful, you can make your opponent discard two defenses at random.
 

•Kip UpC
Combat Trick(Upper Row)
If successful, your opponent may not play any attacks this turn.
 

•Lost The EdgeUC
Unexpected Event
At the beginning of his next turn, each player must remove all Edge cards
from his hand and reshuffle them into his Endurance.
 

•Middle BlockC
Block(Middle Row)
Basic Block
 

•Move And Strike C
Attack(ML,MC)
If the previous offensive card you played this turn was a Combat Trick, then
this attack is considered a basic attack.
"Who's next?" - Darius
 

•Move And Strike C
Attack(MC,MR)
If the previous offensive card you played this turn was a Combat Trick, then
this attack is considered a basic attack.
"Who's next?" - Darius
 

•Never ForgetUC
Situation
You have sworn to never forget past atrocities.  On your turn, instead of
playing a Special card, you may discard this card to search through your
discard pile and return any one Situation to play.
 

•No SanctuaryC
Unexpected Situation
No Special card or Edge card that prevents damage or avoid attack can be
played.
 

•Old ForestR
Location
While Old Forest is in play, no Allies maybe removed from play.
 

•Open AreaC
Unexpected Situation
No dodge that covers more than six grid squares may be played.
 

•Power SurgeUC
Unexpected Situation
Each player must discard one card at random at the beginning of his turn.
 

•Quickening InterruptedUC
Edge
Nullify any Quickening PreGame this turn and during your opponent's next turn.
"The legend has it that Darius killed a Holy Man at the gates Paris, the
oldest living Immortal at the time.  And suddenly he changed.  he turned his
back on war." - Duncan
 

•RebornC
Situation : Plot
The Raven - When this card enters play search through your Endurance  for any
one Reborn, reveal it to your opponent and place it into your hand.  Reshuff
le your Endurance.
 

•RebornC
Situation : Plot
The Warrior - You must have The Raven in play to play this card. When this
card enters play search through your Endurance  for any one Reborn, reveal it
to your opponent and place it into your hand.  Reshuffle your Endurance.
 

•RebornC
Event : Plot
Returned Light To The World - You must have The Raven and The Warrior in play
to play this card.  Discard all three cards.  You may search your discard
pile for any three cards and return them to your hand.
"This isn't poetry.  It's a fight to the death.  Why do you want to give him
an edge you don't need to?" - Richie
 

•RemembranceC
Combat Trick(UC)
If successful, your next attack cannot be blocked unless the block comes from
an exertion.
 

•RemembranceC
Combat Trick(LC)
If successful, your next attack cannot be dodged unless the dodge comes from
an exertion.
 

•RollUC
Dodge(Upper Row, ML,MR)
You are considered prone.  You have a 3 in 6 chance of regaining your feet
this defense was successful.
 

•SanctuaryC
Location
You have chosen to enter Sanctuary and remove yourself from the game.  You
forfeit your current game but you keep your head.
 

•Scissor KickUC
Combat Trick(LL,LR)
You may only play this Combat Trick if you are Prone.  You do not have to
discard another Combat Trick to play this card.  If successful, there is a 4
in 6 chance your opponent will become prone.
 

•Secret IdentityUC
Unexpected Event
Put the top Immortal specific card from your discard pile into your hand.
 

•ShackledC
Situation
While this card is in play, no Event that do damage may be played.
 

•Shadowy PastC
Unexpected Situation2
While Shadowy Past is in play, your opponent may not look at your hand or
Endurance.
 

•Shoulder ShoveC
Combat Trick(UC,ML)
If successful, your opponent must discard all Slashes from his hand.
 

•Shoulder Shove C
Combat Trick(UC,MR)
If successful, your opponent must discard all Special Attacks from his hand.
 

•SmirkC
Combat Trick (ML,MR)
If successful, you may ignore all cards that would prevent you from making
multiple attacks during your next turn.
 

•SneerUC
Combat Trick(Middle Row)
If successful, no Special card can be played until the beginning of your next
turn.  No Special card can be played until this defense has been resolved.
 

•Strange FeelingC
Unexpected Event
Put the top card from your discard pile into your Endurance.
 

•Superior TacticsUC
Combat Trick(MC)
No Edge card may be played until this Combat Trick has been resolved.  If
successful your opponent cannot play any Edge cards his turn.
 

•Sword Pommel PunchC
Combat Trick(UC)
If successful, your opponent loses his first attack next turn and may only
make ranged attacks.
"Still soft hearted MacLeod?" - Kane
 

•Teachers CastleR
Unexpected Location
No gold grided cards can be played while Teachers Castle is in play.
 

•Teachers FieldUC
Unexpected Event
Both players must make an Exertion.
"Would it please you to destroy me that much?" - Darius
 

•The End Of TimeR
Unexpected Situation
Any defense put into the discard pile is removed from the game instead.
 

•The End Of Time R
Unexpected Situation
Any Edge card put into the discard pile is removed from the game instead.
 

•The End Of TimeR
Unexpected Situation
Any non-grided generic card  put into the discard pile is removed from the
game instead.
 

•The End Of TimeR
Unexpected Situation
Any Immortal specific card put into the discard pile is removed from the game
instead.
 

•Thought We Were Friends?UC
Edge1
If you played a Head Shot card last turn that was unsuccessful, you may
retrieve the attack and head shot card from your discard pile and play them
again immediately this turn.  You may only play this Edge card if you did not
play a Thought We Were Friends? last turn.
 

•Unforeseen Plot DeviceC
Unexpected Event
All players must discard all Situations from their hands.
 

•Unknown PlaceUC
Combat Trick(Middle Row